Thursday, November 6, 2014

Thanksgiving Turkey BLACKHAWK "Junk-Heap Heroes" Part 1

 There are times when you just scratch your head and ask "What the hell were they thinking?"
This is the story of one of those times...
Actually, it'll be continued tomorrow...
As shown in DC Comics' Blackhawk #228 (1967), the World War II-era adventurers were passe in a world of spies and super-heroes.
Comics are notorious for jumping on pop-culture bandwagons.
Look at the current Afterlife with Archie, combining Riverdale's wholesome eternal teens with Walking Dead-style zombies.
But, at the same time, remember Archie and company embraced both the superhero and spy genres in the '60s...with far less success!
Archie Comics even retooled the classic pulp character The Shadow into a purple and green spandex-clad superhero as seen HERE.
In 1967, Blackhawk and his team were facing the deadly threat of declining sales.
Considering the fact that all of them were active during World War II (which was less than 25 years earlier) and thus would be in their late 40s (if not older), the idea that they were still fighting (and beating) giant robots, aliens, and the occasional retired Nazi would seem to be a tribute to their skills and abilities.
BTW, it's not as if DC was downplaying their age.
The backup feature in the book was "Combat Diary", detailing indivudual team members' adventures during WWII, and a number of lead stories involved flashbacks to the War.
Writers including Arnold Drake, Dave Wood, France Herron, and George Kashdan tried different approaches, including playing up fantasy/sci-fi elements, but none seemed to help sagging sales figures.
In an era when everyone in pop culture was a super-hero or spy (or both), DC's powers-that-be decided to throw everything but the kitchen sink into one last try.
Writer Bob Haney, whose titles (including Teen Titans, Metamorpho, and Brave and Bold) were doing well, was given the assignment to reboot the series.
But, instead of a new artist handling the revamp (as was standard practice), the ongoing art team of Dick Dillin and Chuck Cuidera (who had been illustrating the book for over a decade) was retained.
Trivia: Dillin, who would take over Justice League a year later, and become the longest-lasting artist on the title, got his first opportunity to draw the JLAers in this issue.
And with the unique combination of old-and-new, the transition begins....

Wednesday, October 29, 2014

Dracula the SuperHero "Rain of Terror"

...he was taken captive by Admiral Maltemps, whose weather-controlling dirigibles are approaching the American coastline...
Written by DJ Arneson and illustrated by Bill Fraccio & Tony Tallarico, the finale of Dell's Dracula #3 (1967) sets up future plotlines involving both the underworld and the young lady Our Hero met on board.
Fear not, faithful one!
The superhero incarnations of Dracula and Frankenstein will return...next Halloween!

Tuesday, October 28, 2014

Dracula the SuperHero "Sky Fleet"

...travelling by ship from Europe to America, the incognito hero discovers a fleet of mysterious airships also heading for the USA...
Is Dracula's superhero career over before it's begun?
Will Admiral Maltemps freeze/drown the USA and Canada into submission?
For the answers to these and other questions...
Tune in tomorrow...
Same Bat-Time!
Same Bat-Blog!
Written by Don Segal and illustrated by Bill Fraccio and Tony Tallarico, Dell's Dracula #3 (1967) finally gets our hero into costume, into super-heroic action, and into his first cliffhanger-style death-trap.

Monday, October 27, 2014

Dracula the SuperHero "Meets the Master of the Sky"

As neophyte superhero Dracula makes his way to America...
...he encounters not only the first of many threats, but somone destined to play a major part in his future!
But first, let's recap his origin...
Tomorrow:
Written by Don Segal and illustrated by Bill Fraccio and Tony Tallarico, Dell's Dracula #3 (1967) will not only finally show costumed kick-butt action, but introduces the person who will shortly become his sidekick.
(A "Bat-Man" without a sidekick? Inconceivable!)
Can you guess who, of the people we saw in this chapter, it is?

Wednesday, October 22, 2014

Frankenstein the SuperHero "Programmed for Death"

...actually, we haven't seen this battle, and there's a good reason for that, which will be revealed shortly!
A criminal computer can control humans' thought processes...including Frankenstein, whom it uses as a super-powered slave until he is freed by his butler and aide, William!
As Frankenstein plans his counter-attack, nosy reporter Ann Thrope is taken captive by the computer's men.
When Frankenstein attempts to invade the computer's base of operations, he's trapped.
With its' hq's location no longer a secret, the diabolical device prepares to move to a new base...
Doc Savage had the same idea decades earlier, resulting in his Crime College, where he performed brain surgery on criminals to achieve that result!
The end of the digital device's criminal career is from Dell's Frankenstein #3 (1966), written by Don Segall and illustrated by Bill Fraccio & Tony Tallarico.
Next Week:
The Return of Dracula the SuperHero!